Hint: Seattle: Entering apartments:
In the Emerald Suites in Seattle, there are several ways to enter
the penthouse, Dr. Nassif's apartment, and apartment 2226 in which
the lawyer who the owner of Club Vox asks you to kill, lives. If you
have several Multitools, use them to disable the power in the
elevator shaft. From there you can access a vent shaft that leads to
the Minister Of Culture's penthouse. At the end of the hall (not the
penthouse), you can find a Multitool under the staircase. Use it to
disable the power to the alarms of apartment 2226 and you can break
the glass sunroof to gain entry. You can also use the Glass
Destabilizer and save your Multitool. However, be sure to have an
EMP or Scrambler Grenade for a Security Bot on the roof. Elsewhere
in the suites is an easy to find vent shaft that leads into Dr.
Nassif's apartment.
Hint: Free Biocanister:
Find the mutant and get a sample before bartering with the Omar in
Seattle to get a 50% discount and a free Black Market Biocanister.
It is in the basement of Club Vox in Upper Seattle.
Hint: Assassin Pistol:
This is a pistol with a zoom function instead of a flashlight, and
also seems to be more powerful. It is a good substitute for a sniper
rifle. It is inside the Nine Worlds Tavern in Trier Germany. Once
inside, there is a part where you will see stairs that lead up to a
closed door and down into a bar. Go up, pick the lock, and enter.
You will meet the Omar here if you can find their contact. In one of
the corners under some junk (you must throw it around as it hides
the stash), you will find the weapon along with some other assorted
items.
Hint: Dragon Tooth Sword:
This is an energy sword that hurts very much. Go inside JC's
sanctuary. It is on top of a bookshelf when you enter the first
remembered area (Maggie Chow's apartment, Hong Kong, from the first
game).
Hint: Explosive crates:
Use explosive crates whenever you can to blow up cameras, beams,
turrets and almost anything else that gets in your way.
Hint: Hellfire Boltcaster:
This is a boltcaster that makes enemies burst into flames instead of
being knocked out. Its inside the Nassif greenhouse and is slightly
difficult to get. Go through the warehouse and into the office, then
make a left in the hall (away from hydroponics control). Then, save
the game when you get to the balcony save (so you do not have to run
all the way around). Carefully jump to the beams sticking out on the
other side of the rail. Then, jump to the ledge to your right. It is
small, but you can stand on it. Use the outcropping window as a
foothold to jump up onto the balcony above you, then go through the
vent shaft. In this room you will find the weapon in the corner
amidst some junk.
Hint: Proximity mines:
You can use the alternate fire of the proximity mines to set a
timer. This is also useful for blowing up beams and turrets that are
not triggered regularly.
Hint: Red Greasel Hunter:
This is a pistol with a red flashlight. In Lower Seattle, you can
find this under the sewer grate in front of the Greasel Pit Bar. It
is lying near or under an Omar corpse. Watch out; you will have to
kill two Karkians to get it. If you do not like close encounters,
once they start chasing you, climb out and drop a concussion grenade
on them.
Hint: Toxic gas:
Shoot cylinders that contain toxic gas to fill a the room and kill
anyone within the blast radius. Also, if you have the strength
modification you can pick up these cylinders and throw them into a
desired room. This is a good way to kill guards without being seen.
Hint: Toxin Blade:
This is a knife that does excellent damage and stuns your opponents
with the first hit. In Upper Seattle within the Emerald Suites
building, you can find the Toxin Blade. It is in the apartment next
to Dr. Nassif's under the pillow on the bed. There is one hostile in
the apartment.
Hint: Widowmaker:
This is a SMG that fires Spider bots instead of flash grenades at
the expense of an entire ammo clip. It can be found in the Cairo
Archology on your second visit. From floor 107, near the Templar
recruiting booth and Tarsus academy, go down the ramp into the
maintenance area. Make a left and look on the right wall for an
opening. Crawl in, make a left, then look left for another opening.
Push the junk out of your way and enter the little hiding place. It
is near a corpse.
Hint: Save health and energy:
Using the Active Black Market Biomod that allows you to control an
EMP Armed Spybot next to an Engineering Bot that refills your
Bioelectricity. This allows you to have an infinite range. You can
destroy all electrical equipment and bots in the vicinity without
having to use energy cells or risk health.
Hint: Take out weapon on ladder:
When you climb a ladder, you will automatically put away your
weapon. Press B to take it out while still on the ladder.
Hint: Getting items:
When in any area, check dumpsters and look behind small boxes or
items for multitools, food, guns, ammo, etc. |